In that context, Pokémon Brilliant Diamond and Pokémon Shining Pearl can't help but feel like a bit of a letdown. There were still some weird quirks-story cutscenes with mouth movements but no actual spoken dialogue come to mind-but it felt like the series had finally broken free of some of the conventions it had been leaning on since the earliest Game Boy entries. Part of Sword's and Shield's appeal, as we explored a bit in our review, was that they used the Switch's extra hardware power to create a truly console-sized adventure, crafting a world with an impressive sense of scale and the series' first free-roaming overworld areas. The two titles are, collectively, the fifth best-selling game in the Switch's history, trailing only Mario Kart 8 Deluxe, the Switch iterations of Smash Bros. and Animal Crossing, and The Legend of Zelda: Breath of the Wild. They're the best-selling Pokémon games since Pokémon Gold and Silver were released at the height of late-'90s/early-'00s Pokémania over two decades ago. Pokémon Sword and Pokémon Shield may have disappointed some of the series' most devoted fans with their truncated Pokédexes, but that doesn't seem to have hurt them much with the game-buying public. Links (Pearl): Nintendo | Amazon | Best Buy While Unity has its critics (as any game engine does), it is a versatile and powerful tool with a proven track record on Switch - that developer ILCA chose Unity makes a lot of sense.Links (Diamond): Nintendo | Amazon | Best Buy For people who like to tinker with code behind-the-scenes, though, the use of this engine apparently makes ROM edits and tweaks to text and other elements much easier than they might otherwise have been. What does Brilliant Diamond and Shining Pearl's use of Unity mean for the games? Well, for the vast majority of players, very little - you may notice a logo in the credits, but otherwise you likely wouldn't know what engine the game was built in. Switch's support of Unity - a commonly used engine that powers a great many games across all platforms - has been a factor in the huge library of titles the console has accrued since 2017, a great many of which may not have come to Nintendo's platform had the engine not been supported.īrilliant Diamond and Shining Pearl are made with the Unity game engine! This has resulted in a lot of structural changes with how data is stored compared to Sword & Shield's data storage.- Kurt November 9, 2021 One interesting tidbit that has emerged early, though, is the suggestion from various parties on social media that this pair of games has been built using Unity rather than building off the game engine used for Sword and Shield. For spoiler-sensitive players looking forward to these DS remakes, it's a dangerous time on the internet, but rest assured we'll be avoiding any gameplay spoilers around these parts. Spoiler warning: While we'll avoid displaying any information here that might be considered 'spoilerific', we recommend exercising caution when clicking a link that takes you away from the site.Īs is common these days, the next big release on many a gamer's calendar, Pokémon Brilliant Diamond and Shining Pearl, has reportedly leaked ahead of time, with some people having already captured the game's legendary Pocket Monsters.
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